
Anisa Schardl
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Posted - 2008.10.29 13:10:00 -
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Edited by: Anisa Schardl on 29/10/2008 13:14:41
Originally by: Jason Edwards Just to further prove a point.
Active pilots in system or docked.
Notice how this small cross section of 0.0 literally has nobody in it. 100 system not being touched.
How many unclaimed untouched systems there are.
Every one of those grey dots is a system with no pos claiming sov.
Seriously there's so much fighting over resources in 0.0 to claim sovereignty that you dont even use. Infact if you look at some recent fighting. An alliance went and took nearly an entire region. They took losses of 50-100billion in battleships and caps alone. All to get control over the dys and prem moons in there. Now they have to crank those moons out for a period of time... just to break even. Hoping they dont lose the space they just took. That's no fun. In that time... they likely will have conflict again and might be losing their space.
You clearly have no idea at all about how 0.0 works, nor how ratting works in 0.0. I'm sure you'll argue with me, but I'll explain it anyway.
Setting up a PoS inside some other alliance's region is a good way to waste a lot of ISK fast. The moment they detect your pos, they'll flatten it, unless you can defend it. Doesn't matter if the space is profitable or not, they don't want you getting a toehold in their region. PoS provides a safe place to jump ships in, a safe place for roaming gangs to run to, etc. You would not hold the pos unless you could provide enough force to defend it.
This brings me to the actual danger in 0.0, which is roaming gangs. Unless every entrance to your region is permanently gatecamped (which isn't the case), there's nothing you can do to stop a fast roaming gang from poking around your area. The goal of most of these gangs is to move quickly, get into some of the good ratting/mining areas, hopefully blow up a few ships, and get out before the defense forces can respond.
Most of the time, am I safe ratting in 0.0? You betcha, I haven't lost a ship in weeks. Others have, though. The most common tactic for attacking a ratting system is to send all your interceptors/scouts through the gate and disperse them to the belts as fast as you can. An inty can be through the gate and at a belt in 15 seconds if he's good. Guess what that means for the ratters. If you takes your eyes off of local for the wrong 15 seconds, you are dead. Roaming gangs I've been in have caught multiple ratters who were too slow to respond. On top of this, some frigates warp scramble. What if you're engaged with them when a roaming gang comes through the gate? Dead.
But lets say you were paying attention and make it out to your PoS or safespot and cloak. Only a fool would rat with neuts/hostiles in system. Which means, effectively, you can do nothing until they leave. They probably won't stay more than a few minutes, but they're still shutting the whole system down.
There are a lot of things the 0.0 ratter or miner can do to minimize risk. Scouts in adjacent systems, anchor bubbles on gates, fit warp stabilizers, etc. Lot of things you can do to mitigate risk. But you can't eliminate it. You can with highsec activities.
Now, I have no opinion on highsec changes. They don't affect me, and I really don't care how much ISK someone else is making in highsec. I can make more in 0.0 normally. However, your assumptions about 0.0 are, frankly, completely wrong. Is it safe 95% of the time? You betcha. And if you're not paying attention when that other 5% rolls around, you'll lose your ship, and probably your pod as well.
I think what CCP is trying to do is establish a baseline for how much ISK you can make in highsec. Some activities (lvl 4's for example), scale up as you get better ships. Faster completion-> more isk/hour than was intended. Can't do this with a Hulk, once you reach perfect mine, that's it.
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